This two-team Capture the Flag game can be played with up to 12 players on each team. The first team to capture a flag three times wins the match. If no team has three captures during a 60-minute period, the team with the most eliminations will be declared the winner.
This game example also features classes that a player can choose when they spawn. Different classes have different abilities, equipment, and items. Players can change their class any time they respawn.
If this is your first time using UEFN, take a few minutes to familiarize yourself with basic Controls and Outliner Tips in UEFN.
Overview
Here is an overview of the steps you'll need to recreate this island in the ideal sequence:
1. Set Up the Capture the Flag Game
Create your project and modify Island Settings to get started.
2. Create the Island
Build the bases, add colored elements to each base, and build the boundaries of your island.
3. Set Up Classes and Teams
Use Class Designer devices to set up classes and the Team Settings device to configure the teams.
4. Set Up Spawn Rooms
Make spawn rooms with locking doors where players can safely choose a class.
5. Set Up Flag Mechanics
Set up the core flag capture mechanic of this game mode.
6. Make the Pre-Game Lobby
Create a pre-game lobby where players will spawn before the start of the match.
You cannot skip a section if you want to build a working capture the flag game. Each step is essential to get to the final product!