With Unreal Engine, you can integrate your pre-recorded media into your project seamlessly and share your rendered frames live or recorded. Use Unreal Engine's real-time rendering for shooting real-time visual effects, broadcasting on air or to tape, and rendering on complex arrangements of physical displays for live performances. With end-to-end color management and the ability to synchronize multiple media sources, Unreal can fit into the technical pipeline for any virtual production or live event.
The following sections contain information on the tools and workflows to make the most of media and rendered frames for your projects and audience.
Integrating Media
Bink Video for Unreal Engine
A short overview of using Bink Video to show movies.
The Media Plate Actor
Using the Media Plate Actor in Unreal Engine
Media Framework
Working with Media Playback functionality in Unreal Engine.
Media Viewer
An overview of how to use the Media Viewer feature.
Professional Video I/O
Contains information about getting professional quality video into and out of the Unreal Engine.
Camera Lens Calibration
The Camera Calibration plugin provides users with simplified tools and workflows to calibrate a camera and lens in the editor.
In-Camera VFX
With in-camera VFX you can shoot real-time visual effects during a live action film shoot with an immersive LED volume.
Rendering to Multiple Displays with nDisplay
nDisplay renders your Unreal Engine scene on multiple synchronized display devices.
Real-Time Compositing with Composure
In Composure, a graphics utility plugin available with Unreal Engine, we've added a new set of tools to make compositing a lot easier.
Texture Share
Share GPU data and bypass the CPU across Unreal Engine instances, nDisplay devices, and other graphics applications.
Mixed Reality Capture
Composite footage of users into a virtual space with Mixed Reality Capture
Communicating with Media Components
DMX
The DMX Plugin enables Unreal Engine use for live events and permanent digital installations.
Switchboard
Control multiple remote machines from one application with Switchboard.
Stage Monitor
Stage Monitor reports events from multiple instances of Unreal Engine
Timed Data Monitor
Monitor, calibrate, and view incoming timed data from multiple sources through Live Link or SDI.
Managing Color
Working Color Space
An overview of Working Colour Space in Unreal Engine
Color Management with OpenColorIO
Ensure color consistency across projects with OpenColorIO.
Color Correct Regions
Details on applying color grading using volumes on your level's environment with Color Correct Regions.