Most of the artistic assets that you will use in Unreal Engine are created using external 3D applications, such as 3ds Max, Maya, Quixel, ZBrush, and others. Below, you will find information on the types of assets that are created externally and what tools are available for bringing them into the engine.
| Asset Creation Locations | |
|---|---|
| Created in Unreal Editor | Created Using External Application |
|
|
Starting Out
Content Guides
Alembic File Importer
Describes the Alembic File import process along with import options.
FBX Content Pipeline
Information on using the FBX content import pipeline for meshes, animations, materials, and textures.
Hair Rendering and Simulation
Information on rendering, simulation, creation, and editing of hair grooms in Unreal Engine.
Interchange Framework
Information on importing and exporting content using the Interchange Framework
Skeletal Meshes
Create characters in Unreal Engine using Skeletal Mesh assets.
Static Meshes
Information on importing and working with Static Mesh assets in Unreal Engine.
Mutable Skeletal Mesh Generation
An introduction to Mutable, a toolset that generates dynamic skeletal meshes, materials, and textures at runtime.
GL Transmission Format (glTF)
Importing and Exporting Unreal Engine Content using the glTF file format
Universal Scene Description (USD)
Importing and Editing Content using Universal Scene Description (USD) in Unreal Engine
LiDAR Point Cloud Plugin
Use the LiDAR Point Cloud Plugin to import LiDAR point clouds into Unreal Engine.
Modeling and Geometry Scripting
Tools for modeling in-engine.
Working with Scene Variants
The Variant Manager can help you switch between different representations of your scene.
SpeedTree
The landing page for using SpeedTree with Unreal Engine.
Localization
Information about how to localize your project for different regions and cultures.
Datasmith
Datasmith gets your design data into Unreal quickly and easily.