| bCopyToRenderPositions |
Copy DynamicMesh Vertex Positions to Render Positions |
bool |
False |
| bCopyToRendeNormalsAndTangents |
Copy DynamicMesh Vertex Normals and Tangents to Render Normals and Tangents |
bool |
False |
| bCopyUVsToRenderUVs |
Copy DynamicMesh UVs to Render UVs |
bool |
False |
| bCopyToRenderMaterials |
Copy input materials to Render Materials (order and number must match otherwise only the minimum common number of materials are updated) |
bool |
False |
| bCopyToSim3DPositions |
Copy DynamicMesh Vertex Positions to Sim3D Positions |
bool |
False |
| bCopyToSimNormals |
Copy DynamicMesh Vertex Normals to Sim Normals |
bool |
False |
| bCopyUVsToSim2DPositions |
Copy DynamicMesh UVs to Sim2D Positions |
bool |
False |
| UVChannelIndex |
Which UV Channel to use at Sim2D Positions or Render UVs. Use -1 to copy all Render UVs. |
int32 |
0 |