Description
Texture2DTerminal (v1)
Terminal node to a save a dependent 2D texture The terminal node will create an asset if it does not exists yet
Input(s) : Image - Image data to store in the texture AssetPath - Path to the texture asset to create or update
Output(s): TextureAsset - Texture asset matching AssetPath and updated with the image data
Information
| Module | DataflowEngine |
| Category | Terminal |
| Tags | Path Asset Image |
| Type | FDataflowTexture2DTerminalNode |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Image | Image data to store in the texture | FDataflowImage | () |
| AssetPath | Path to the texture asset to create or update | FString |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| TextureAsset | Texture asset matching AssetPath and updated with the image data | TObjectPtr<UTexture2D> |