Description
SplitIslands (v1)
Editor Fracture Mode / Utilities / Split Islands tool Split selected geometry into islands based on mesh connectivity and distances.
Input(s) : Collection [Intrinsic] - Collection to use TransformSelection - The selected pieces to use
Output(s): Collection [Passthrough] - Collection to use
Information
| Module | GeometryCollectionNodes |
| Category | GeometryCollection|Fracture|Utilities |
| Tags | Disconnect Connected Components |
| Type | FSplitIslandsDataflowNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| CloseVertexDistance | Distance threshold for connecting spatially-close vertices before computing islands | float | 0.001000 |
| VertexToSurfaceBridgeDistance | If > 0, bridge separate islands whose surfaces are within this vertex-to-triangle distance. 0 = disabled. | float | 0.000000 |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | Collection to use | FManagedArrayCollection | () |
| TransformSelection | The selected pieces to use | FDataflowTransformSelection | () |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | Collection to use | FManagedArrayCollection |