Description
SmoothBoneWeights (v1)
Smooth bone weights on a dynamic mesh using Laplacian weight smoothing.
Input(s) : Mesh [Intrinsic] - Mesh with skin weights to smooth Strength - Blend factor between original and smoothed weights (0=no change, 1=fully smoothed) NumIterations - Number of smoothing iterations to apply WeightProfile - Name of the skin weight profile to smooth.
Output(s): Mesh [Passthrough] - Mesh with skin weights to smooth
Information
| Module | GeometryCollectionNodes |
| Category | SkeletonUtil |
| Tags | Relax Blend |
| Type | FSmoothMeshBoneWeightsDataflowNode |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Mesh | Mesh with skin weights to smooth | TObjectPtr<UDynamicMesh> | None |
| Strength | Blend factor between original and smoothed weights (0=no change, 1=fully smoothed) | float | 0.500000 |
| NumIterations | Number of smoothing iterations to apply | int32 | 1 |
| WeightProfile | Name of the skin weight profile to smooth. | FName | Default |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Mesh | Mesh with skin weights to smooth | TObjectPtr<UDynamicMesh> |