Description
SkeletalMeshTerminal (v1) Experimental
Terminal to save to skeletal mesh from a mesh Note : the mesh must have associated skeletal mesh attributes and vbones must be compatible with the existing skeleton
Input(s) : Mesh [Intrinsic] - Surface mesh to convert AssetPath - Path to the skeletal mesh asset to create or update
Output(s): SkeletalMeshAsset - Created Skeletal Mesh
Information
| Module | GeometryCollectionNodes |
| Category | Terminal |
| Tags | Asset |
| Type | FSkeletalMeshTerminalNode |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Mesh | Surface mesh to convert | TObjectPtr<UDataflowMesh> | None |
| AssetPath | Path to the skeletal mesh asset to create or update | FString |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| SkeletalMeshAsset | Created Skeletal Mesh | TObjectPtr<USkeletalMesh> |