Description
SetVertexTrianglePositionTargetBinding (v1)
Create point-triangle weak constraints (springs) between surface meshes of different geometries based on search radius.
Input(s) :
VertexSelection - (optional) only create weak constraints from surface vertices in VertexSelection to triangles in other geometries
Parameters
| Name |
Description |
Permitted Types |
Default Value |
| PositionTargetStiffness |
|
float |
1.000000 |
| SearchRadius |
Search radius for point-triangle pairs between geometry surfaces. |
float |
0.000000 |
| bAllowSliding |
if point-triangle weak constraints created are anisotropic and allow sliding along the triangle plane |
bool |
False |
| bZeroRestLengthEditable |
|
bool |
False |
| bUseZeroRestLengthSprings |
if point-triangle weak constraints created are zero rest-length. if true, this will cause point triangle pair to stick together, as opposed to separated by their rest state distance. |
bool |
False |
| Name |
Description |
Permitted Types |
Default Value |
| Collection |
|
FManagedArrayCollection |
() |
| VertexSelection |
(optional) only create weak constraints from surface vertices in VertexSelection to triangles in other geometries |
FDataflowVertexSelection |
() |
Outputs