Description
MeshToSkeletalMeshTerminal (v2)
Terminal node to save a skeletal mesh asset, as converted from a Dataflow mesh. The mesh must carry skeletal mesh attributes (bones). The terminal node will create the asset if it does not already exist.
Input(s) : Mesh [Intrinsic] - Surface mesh to convert (carries materials inline) SkeletalMeshAssetPath - Path to the skeletal mesh asset to create or update SkeletonAssetPath - Path to the skeleton asset to create or update
Output(s): SkeletalMeshAsset - Created Skeletal Mesh SkeletonAsset - Created Skeleton
Information
| Module | GeometryCollectionNodes |
| Category | Terminal |
| Tags | Path Asset Mesh Skeletal Skeleton |
| Type | FMeshToSkeletalMeshTerminalNode_v2 |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Mesh | Surface mesh to convert (carries materials inline) | TObjectPtr<UDataflowMesh> | None |
| SkeletalMeshAssetPath | Path to the skeletal mesh asset to create or update | FString | |
| SkeletonAssetPath | Path to the skeleton asset to create or update | FString |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| SkeletalMeshAsset | Created Skeletal Mesh | TObjectPtr<USkeletalMesh> | |
| SkeletonAsset | Created Skeleton | TObjectPtr<USkeleton> |