Description
MeshMedialSkeletonSampling (v2)
Sample the medial skeleton of a target Dataflow mesh
Input(s) : TargetMesh [Intrinsic] - Dataflow mesh to sample skeleton on MaxSpheres - Stop at this sphere count MinClusterErrorToSplit - Do not split a cluster if its max error is below this threshold MinClusterSizeToKeep - Clusters with fewer vertices than this will be discarded bSplitClustersIfEdgesIntersectSurface - Whether to test medial skeleton edges for intersection w/ the input surface, and try to refine where these intersections are found ErrorScaleNearEdgeSurfaceIntersection - Factor to scale vertex error near skeleton-edge/input-surface intersections PosErrorWt - Weight for the position error term. Relative to plane error term, so normal and position error weights sum to 1. Should be in the (0,1] range.
Information
| Module | GeometryCollectionNodes |
| Category | MedialSkeletonSampling |
| Type | FMeshMedialSkeletonSamplingDataflowNode_v2 |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| TargetMesh | Dataflow mesh to sample skeleton on | TObjectPtr<UDataflowMesh> | None |
| MaxSpheres | Stop at this sphere count | int32 | 1000 |
| MinClusterErrorToSplit | Do not split a cluster if its max error is below this threshold | float | 10.000000 |
| MinClusterSizeToKeep | Clusters with fewer vertices than this will be discarded | int32 | 4 |
| bSplitClustersIfEdgesIntersectSurface | Whether to test medial skeleton edges for intersection w/ the input surface, and try to refine where these intersections are found | bool | True |
| ErrorScaleNearEdgeSurfaceIntersection | Factor to scale vertex error near skeleton-edge/input-surface intersections | float | 10.000000 |
| PosErrorWt | Weight for the position error term. Relative to plane error term, so normal and position error weights sum to 1. Should be in the (0,1] range. | float | 0.200000 |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| MedialSkeleton | FDataflowMedialSkeleton | ||
| MedialSpheres | TArray<FSphere> |