Description
BindSkeletonToMesh (v2)
Bind Skeleton to Mesh Dataflow Node V 2
Input(s) : Mesh [Intrinsic] - Mesh to add an animation skeleton to Stiffness - Stiffness of binding. Lower values allow more distant bones to contribute more MaxInfluences - Maximum bones that will influence each vertex VoxelResolution - The resolution of the voxel grid if doing geodesic voxel binding
Output(s): Mesh [Passthrough] - Mesh to add an animation skeleton to
Information
| Module | GeometryCollectionNodes |
| Category | SkeletonUtil |
| Tags | Skeletal Conversion |
| Type | FBindSkeletonToMeshDataflowNode_v2 |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| BindMethod | Binding method to use | EDataflowBindSkeletonMethod | DirectDistance |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Mesh | Mesh to add an animation skeleton to | TObjectPtr<UDataflowMesh> | None |
| Skeleton | FDataflowSkeleton | () | |
| Stiffness | Stiffness of binding. Lower values allow more distant bones to contribute more | float | 0.200000 |
| MaxInfluences | Maximum bones that will influence each vertex | int32 | 5 |
| VoxelResolution | The resolution of the voxel grid if doing geodesic voxel binding | int32 | 256 |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Mesh | Mesh to add an animation skeleton to | TObjectPtr<UDataflowMesh> |