Description
Performs a sphere trace against the world and return the first blocking hit. The trace is filtered by specifying a collision profile.
| Name |
Description |
Permitted Types |
Default Value |
| Start |
Start of the trace in rig / global space |
Vector |
(X=0.000000,Y=0.000000,Z=0.000000) |
| End |
End of the trace in rig / global space |
Vector |
(X=0.000000,Y=0.000000,Z=0.000000) |
| Radius |
Radius of the sphere to use for sweeping / tracing |
float |
0.000000 |
| ProfileName |
The profile to use |
FName |
None |
Outputs
| Name |
Description |
Permitted Types |
Default Value |
| bHit |
Returns true if there was a hit |
bool |
|
| HitLocation |
Hit location in rig / global Space |
Vector |
|
| HitNormal |
Hit normal in rig / global Space |
Vector |
|