Owner
The owner of the newly created component (must be set/valid)
Rig Element Key
(Type=Bone,Name="")
Solver
The solver to relate this new physics body should be added to
Rig Physics Body Solver Settings
(PhysicsSolverComponentKey=(ElementKey=(Type=Bone,Name=""),Name="PhysicsSolver"),bUseAutomaticSolver=True,SourceBone=(Type=None,Name=""),TargetBone=(Type=None,Name=""),bIncludeInChecksForReset=True)
Dynamics
The dynamics properties of the new physics element
Rig Physics Dynamics
(Density=1.000000,MassOverride=1.000000,bOverrideCentreOfMass=False,CentreOfMassOverride=(X=0.000000,Y=0.000000,Z=0.000000),CentreOfMassNudge=(X=0.000000,Y=0.000000,Z=0.000000),bOverrideMomentsOfInertia=False,MomentsOfInertiaOverride=(X=1.000000,Y=1.000000,Z=1.000000),LinearDamping=0.000000,AngularDamping=0.000000,bScaleDampingByInverseMass=False)
Collision
The collision properties of the new physics element
Rig Physics Collision
(Boxes=,Spheres=,Capsules=,Convexes=,Material=(Friction=1.000000,Restitution=0.000000,FrictionCombineMode=Multiply,RestitutionCombineMode=Multiply))
BodyData
The runtime modifiable data
Physics Control Modifier Data
(MovementType=Simulated,CollisionType=QueryAndPhysics,KinematicTargetSpace=OffsetInBoneSpace,GravityMultiplier=1.000000,PhysicsBlendWeight=1.000000,bUpdateKinematicFromSimulation=True,bEnableCCD=False)