Sets what bone is used as a source transform for the physics body.
Description
Sets what bone is used as a source transform for the physics body. This is used as a kinematic target, and when
initializing the simulation.
Note: Although this can be changed after physics instantiation, doing so will produce a one-frame velocity
spike because the source velocity is computed from the difference between the previous frame's source bone
position and the new source bone position, which may produce undesirable simulation behaviour (including
tripping the auto-reset thresholds).