Description
Sets what bone is used as a source transform for the physics body. This is used as a kinematic target, and when
initializing the simulation.
IO
| Name |
Description |
Permitted Types |
Default Value |
| ExecutePin |
This property is used to chain multiple mutable units together |
Execute Context |
|
| Name |
Description |
Permitted Types |
Default Value |
| PhysicsBodyComponentKey |
The Physics Body to be updated |
Rig Component Key |
(ElementKey=(Type=Bone,Name=""),Name="PhysicsBody") |
| SourceBone |
The bone to use as a source transform (kinematic target, and initialization) for the Physics Body. |
Rig Element Key |
(Type=Bone,Name="") |