Imports/creates bones from the physics asset and creates collision for them.
Description
Imports/creates bones from the physics asset and creates collision for them.
The bones will lose their hierarchy and be placed under the specified parent - ready to be moved around.
If true (and the physics solver is not explicitly set), then this component will be added to any physics solver that exists above it in the hierarchy, if that solver allows automatically adding physics components.
If this is empty, then all bones with bodies in the physics asset will be created. Otherwise only bodies that relate to the specified bones will be created.