Description
This will add a force (or impulse, torque, velocity change etc) to the body. The force record will be stored in the physics body component, and then applied next time the solver is stepped, after which the record will be cleared.
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Physics, Impulse, Torque, Acceleration, Velocity |
| Type | FRigUnit_HierarchyAddPhysicsBodyForce |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsBodyComponentKey | The Physics Body to be updated | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsBody") |
| ForceAndTorque | The desired force/torque to be applied | Physics Control Force and Torque Data | (LocationSpace=Body,ForceAndTorqueSpace=World,Type=Force,Linear=(X=0.000000,Y=0.000000,Z=0.000000),Angular=(X=0.000000,Y=0.000000,Z=0.000000),Location=(X=0.000000,Y=0.000000,Z=0.000000)) |
| Name | The optional name of this force record. Used to identify the force records, and potentially delete it. Can be blank. | FName | None |