Add more gameplay to your 3D platformer by creating different obstacles, such as a moving platform, exploding mines, and a rotating obstacle that sends you back to the start or a checkpoint.
Module 7 Overview
In this module, we will show you how to create gameplay for our 3D platformer by creating different obstacles, such as a moving platform, exploding mines, and a rotating obstacle that sends you back to the start or a checkpoint. You will learn to create basic visuals for each of these objects and how to program them using Blueprints.
The rotating obstacle sends the player back to the start or a checkpoint if they git hit by the arms
Creating the Moving Platform Visuals
Building the moving platform
Building the Moving Platform Logic
Animating the moving platform and programming the logic in blueprints
Creating the Exploding Mine Visuals
Exploding mines have both a static mesh element and a Niagara particle system
Building the Exploding Mine Logic
Programming the knockback effect of the mine explosion
Creating the Rotating Obstacle Visuals
Creating the visuals of the rotating obstacle
Building the Rotating Obstacle Logic
Programming the arms to teleport the player back to the start or the checkpoint