Unreal Engine supports development for head-mounted XR devices and handheld augmented reality devices. The sections below contain links to documentation on how to get started developing for these XR devices in Unreal Engine.
Creating an XR Project
These pages are all the templates and sample projects you can use as a starting point for your XR projects. The pages also describe the settings and blueprints required for developing with XR.
Setting Up a New AR Project
Learn how to set up a new AR project from a blank template.
VR Template
Learn how to get started and use the VR Template as a starting point for your VR projects.
Handheld AR Template Quickstart
A guide to setting up a project with the Handheld AR Template and preparing your mobile device to test it
Handheld AR Template Technical Reference
A reference page for where key features of the Handheld AR Template are implemented and how they function
XR Best Practices
This page provides recommendations on how to develop your XR projects, covering information ranging from user comfort to content optimization and limitations of the platforms.
Next Steps
After setting up your XR project, follow these guides to add more functionality to your project and to improve its performance.