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BlueprintAPI > BlueprintAPI/XR > BlueprintAPI/XR/Devices
Spawns a render component for the specified XR device.
NOTE: The associated XR system backend has to provide a model for this to work - if one is not available for the specific device, then this will fail and return an invalid (null) object.
Target is XRAsset Function Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | The intended owner for the component to attach to. |
| struct | XRDevice Id | Specifies the device you're wanting a model for. |
| boolean | Manual Attachment | If set, will leave the component unattached (mirror's the same option on the generic AddComponent node). When unset the component will attach to the actor's root. |
| transform | Relative Transform | Specifies the component initial transform (relative to its attach parent). |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value | A new component representing the specified device (invalid/null if a model for the device doesn't exist). |