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BlueprintAPI > BlueprintAPI/WorldSubsystems
Get Mass Replication Subsystem (World Subsystem)
Manages the creation of NetworkIDs, ClientBubbles and ClientReplicationInfo. NetworkIDs are per replicated Agent Entity and are unique and replicated between server and clients. ClientBubbles relate to the player controller that owns the parent UNetConnection to a Client machine. ClientReplicationInfo relate to all the player controllers that have a parent or child UNetConnection to a single Client machine (split screen etc).
Outputs
| Type | Name | Description |
|---|---|---|
| object | Return Value |