Navigation
BlueprintAPI > BlueprintAPI/WorldSubsystems
Get Mass Entity Subsystem (World Subsystem)
The sole responsibility of this world subsystem class is to host the default instance of FMassEntityManager for a given UWorld. All the gameplay-related use cases of Mass (found in MassGameplay and related plugins) use this by default.
Outputs
| Type | Name | Description |
|---|---|---|
| object | Return Value |