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BlueprintAPI > BlueprintAPI/WorldPartition
Gets all the actor descriptors from the provided actor pointers, which represents descriptors on disk, e.g. will not reflect properties of unsaved actors.
Target is World Partition Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | In Actors |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Actor Descs | |
| boolean | Return Value | True if the operation was successful. |