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BlueprintAPI > BlueprintAPI/Weights
Set bone weights for a single vertex. The weights are stored as supplied and not normalized until either "CommitWeightsToSkeletalMesh()" or "NormalizeVertexWeights()" is called.
Target is Skin Weight Modifier
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | Vertex ID | the index of the vertex |
| name | In Weights | a map of Bone-Name to Weight for all bones that influence the specified vertex, ie {"Head": 0.6, "Neck": 0.4} |
| boolean | Replace All | if true, all weights on this vertex will be replaced with the input weights. Default is false. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value |