Navigation
BlueprintAPI > BlueprintAPI/WaveFunctionCollapse
Derive constraints from a given layout of actors and append them to a model
Target is Wave Function Collapse BPLibrary
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Actors | array of actors to evaluate |
| object | WFCModel | to add constraints to |
| real | Tile Size | distance between tiles |
| boolean | Is Border Empty Option | should the border be considered EmptyOption |
| boolean | Is Min ZFloor Option | should the minimum Z actors be considered floor options (nothing can go below it) |
| boolean | Use Uniform Weight Distribution | |
| boolean | Auto Derive ZAxis Rotation Constraints | should it auto derive z-axis rotational variants |
| struct | Spawn Exclusion Assets | assets to exclude when spawning |
| struct | Ignore Rotation Assets | assets to ignore rotation variants |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |