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BlueprintAPI > BlueprintAPI/VirtualProduction
Wrapper around UUnrealEditorSubsystem::GetEditorWorld. Used because you can't get the subsystem without being an editor utility actor.
Target is VPBlueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |