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BlueprintAPI > BlueprintAPI/VirtualCamera
Registers the given object with the VCamComponent's Input Component This allows dynamic input bindings such as input events in blueprints to work correctly Note: Ensure you call UnregisterObjectForInput when you are finished with the object otherwise input events will still fire until GC actually destroys the object
Target is VCam Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Object | The object to register |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |