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BlueprintAPI > BlueprintAPI/VCamInput
Searches the currently active input system for the current key mapped to a given input mapping If there is not a player mapped key, then this will return EKeys::Invalid.
Target is VCam Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| name | Mapping Name |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Key |