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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Wire Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Use Layer As Actor | If set to true, the first level's actors in the outliner are the layers. Default is true |
| boolean | Merge Geometry By Group | If set to true, all geometry nodes under a group are merged. Default is true. |
| real | Chord Tolerance | Maximum distance between any generated triangle and the original surface. Smaller values make more triangles. |
| real | Max Edge Length | Maximum length of any edge in the generated triangles. Smaller values make more triangles. |
| real | Normal Tolerance | Maximum angle between adjacent triangles. Smaller values make more triangles. |
| enum | Stitching Technique | Stitching technique applied on model before tessellation. Sewing could impact number of objects. |
| real | Geometric Tolerance | Tolerance used to determine if a surface should be tessellated or not. |
| real | Stitching Tolerance | Tolerance used to determine if two surfaces should be stitched. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Wire Settings |