Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Weapon Op Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| real | Alpha | Range 0 to 1. Default 1. Blends the effect of the op off. At 0, there is no effect. |
| boolean | Enable Weapon Scale | When false, all weapon scaling is skipped and WeaponScale has no effect. |
| real | Weapon Scale | Range 0 to inf. Default 1. Scales the IKHandGun bones, Left/Right Weapon bones and hand attach bones. |
| boolean | Snap IK Hand Gun | When true, enables RetargetHandIKAlpha to blend the IK Gun hierarchy between left/right hands. |
| real | Retarget Hand IK Alpha | Blends the entire Hand Gun bone hierarchy location from the left hand (at 0.0) to the right hand (at 1.0). Default is 1.0 (right hand).NOTE: this propagates the translational offset to the children bones (IKHandLeftBone/IKHandRightBone). |
| real | Left Hand IK Alpha | Blend the effect of the left hand IK Goal from it's input location (0.0) to the IKHandLeftBone location (1.0). Default is 1.0. |
| real | Right Hand IK Alpha | Blend the effect of the right hand IK Goal from it's input location (0.0) to the IKHandRightBone location (1.0). Default is 1.0. |
| boolean | Suppress Missing Bone Warnings | When true, will suppress warnings in the retarget editor output log about missing bones from this op. |
| boolean | Enabled | Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all. |
| integer | LODThreshold | The maximum LOD that this Op is allowed to run at.For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running.A value of -1 forces the Op to execute at all LOD levels. Default is -1. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | IKRetarget Weapon Goals Op Settings |