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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Validate Assets Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Skip Excluded Directories | If true, will not validate files in excluded directories |
| boolean | Show If No Failures | If true, will add notifications for files with no validation and display even if everything passes |
| boolean | Collect Per Asset Details | If true, will add an FValidateAssetsDetails for each asset to the results |
| enum | Validation Usecase | The usecase requiring datavalidation |
| boolean | Load Assets For Validation | If false, unloaded assets will get skipped from validation. |
| boolean | Unload Assets Loaded For Validation | If true, will attempt to unload assets which were previously unloaded, and loaded for validation. |
| boolean | Load External Objects For Validation | If false, external objects (e.g. actors stored separately from maps) will not be loaded whenvalidating their associated asset (e.g. the map) |
| boolean | Capture Asset Load Logs | If true, captures log warnings and errors from loading assets for validation and reports them as validation results |
| boolean | Capture Logs During Validation | If true, captures log warnings and errors from other operations that happen during validation and adds them to validation results |
| boolean | Capture Warnings During Validation As Errors | If true, captured log warnings during validation are added to the validation results as errors (requires bCaptureLogsDuringValidation) |
| integer | Max Assets To Validate | Maximum number of assets to attempt to validate |
| boolean | Validate Referencers Of Deleted Assets | Should we validate referencers of deleted assets in changelists |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Validate Assets Settings |