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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'VCam Connection' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| class | Required Interfaces | * A list of interfaces that a modifier must implement to be considered a valid connection |
| class | Optional Interfaces | A list of interfaces that a modifier may optionally implement that this connection can use** These interfaces are not tested for when attempting a connection but are stored so that a Configurator system can provide extra information a user when they are configuring connections |
| boolean | Requires Input Action | * Whether this connection requires a target Connection Point to have an associated Input Action to be considered a valid connection |
| enum | Action Type | * If this connection requires an Input Action then this property specifies what Input Action Type the Connection Point must provide to be considered a valid connection |
| boolean | Manually Configure Connection | If you are not using an external system to configure the connection then you can enable this to have explicit control over which Modifier and Connection Point to look for when attempting a connection |
| struct | Connection Target Settings | * A struct containing information about which Modifier and Connection Point to look for when attempting a connection |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | VCam Connection |