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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Usd Unreal Asset Info' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| string | Name | Name of the Unreal asset |
| string | Identifier | Filepath to the layer where the asset was exported to |
| string | Version | Identifier string for the current asset version. Whenever the asset is updated inside Unreal, this will change |
| string | Unreal Content Path | Path to the exported asset (e.g. "/Game/MyMaterials/Red.Red") |
| string | Unreal Asset Type | Class name of the exported asset (e.g. "StaticMesh") |
| string | Unreal Export Time | DateTime string of the moment of export (e.g. "2022.06.17-14.19.54") |
| string | Unreal Engine Version | Engine version string describing the engine that exported this asset (e.g. "5.1.0-21000000+UE5") |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Usd Unreal Asset Info |