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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Usd Material Baking Options' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Properties | Properties which are supposed to be baked out for the material |
| struct | Default Texture Size | Size of the baked texture for all properties that don't have a CustomSize set |
| boolean | Constant Color As Single Value | When this is true and a baked texture contains a single flat color we will write out that color value directly on the USD layer and skipgenerating a texture |
| struct | Textures Dir | Where baked textures are placed. Intentionally not a config as it's heavily dependent on where the stage is |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Usd Material Baking Options |