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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Underwater Post Process Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Enabled | |
| real | Priority | |
| real | Blend Radius | World space radius around the volume that is used for blending (only if not unbound). |
| real | Blend Weight | 0:no effect, 1:full effect |
| struct | Post Process Settings | List of all post-process settings to use when underwater : note : use UnderwaterPostProcessMaterial for setting the actual post process material. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Underwater Post Process Settings |