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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Targeting Source Context' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| object | Source Actor | The optional actor the targeting request sources from (i.e. player/projectile/etc) |
| object | Instigator Actor | The optional instigator the targeting request is owned by (i.e. owner of a projectile) |
| vector | Source Location | The optional location the targeting request will source from (i.e. do AOE targeting at x/y/z location) |
| name | Source Socket Name | The optional socket name to use on the source actor (if an actor is defined) |
| object | Source Object | The optional reference to a source uobject to use in the context |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Targeting Source Context |