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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Take Recorder User Parameters' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Maximize Viewport | Whether to maximize the viewport (enter Immersive Mode) when recording |
| real | Countdown | Delay that we will use before starting recording |
| real | Engine Time Dilation | The engine time dilation to apply during the recording |
| boolean | Reset Playhead | Reset playhead to beginning of the playback range when starting recording |
| boolean | Stop At Playback End | Automatically stop recording when reaching the end of the playback range |
| boolean | Stop On Rollover | Automatically stop recording when the current time code value loops over to before the start timecode value,e.g. when a rollover happens (23:59:59 -> 00:00:00:01), or if you started recording at 18:39:12:01 and timecode later jumps to 18:35:00:01. |
| boolean | Remove Redundant Tracks | Recommended for use with recorded spawnables. Beware that changes to actor instances in the map after recording may alter the recording when played back |
| real | Reduce Keys Tolerance | Tolerance to use when reducing keys |
| boolean | Save Recorded Assets | Whether to save recorded level sequences and assets when done recording |
| boolean | Auto Lock | Whether to lock the level sequence when done recording |
| boolean | Auto Serialize | Whether to incrementally serialize and store some data while recording |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Take Recorder User Parameters |