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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Stride Warp Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Chain Settings | The chains to apply stride warping to |
| name | Direction Chain | When using the "Chain" option as a Direction Source, this defines the chain to use to determine the facing direction of the character.Typically this would be the chain that contains the Spine bones. |
| real | Warp Forwards | Range 0 to Inf. Default 1. Warps IK goal positions in the forward direction. Useful for stride warping.Values below 1 will create smaller, squashed strides. Values greater than 1 will create stretched, longer strides. |
| real | Sideways Offset | Range -+Inf. Default is 0. A static offset in world units to move the IK goals perpendicular to the forward direction.Values less than zero will move the goals towards the center-line of the character. Values greater than zero push the goals outwards. |
| real | Warp Splay | Range 0 to +Inf. Default is 1.0f.Values below 1 pull all the goals towards the average of all the goals (towards each other).Values greater than 1 push the goals apart. |
| real | Debug Draw Size | Adjust the size of the debug drawing |
| real | Debug Draw Thickness | Adjust the thickness of the debug drawing |
| integer | LODThreshold | The maximum LOD that this Op is allowed to run at.For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running.A value of -1 forces the Op to execute at all LOD levels. Default is -1. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | IKRetarget Stride Warping Op Settings |