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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Slate IMEngine Border Render Params' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| vector2d struct | UVPosition | The top left of the area on the tile to draw, in texels. |
| vector2d struct | UVSize | The size of the area on the tile to draw, in texels. |
| linearcolor | Render Color | A tint to apply to tile. |
| enum | Blend Mode | The blend mode with which to draw the tile. |
| real | Rotation | The rotation of the tile, in degrees. |
| vector2d struct | Pivot Point | The point on the tile around which it is rotated, in texels. |
| vector2d struct | Border Scale | The scale of the border. |
| vector2d struct | Background Scale | The scale of the background. |
| vector2d struct | Corner Size | Frame corner size, in percent (should be < 0.5f). |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Slate IMEngine Border Render Params |