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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Skeletal Mesh Merge Params' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Mesh Section Mappings | An optional array to map sections from the source meshes to merged section entries |
| struct | UVTransforms Per Mesh | An optional array to transform the UVs in each mesh |
| object | Meshes To Merge | The list of skeletal meshes to merge. |
| integer | Strip Top LODS | The number of high LODs to remove from input meshes |
| boolean | Needs Cpu Access | Whether or not the resulting mesh needs to be accessed by the CPU for any reason (e.g. for spawning particle effects). |
| boolean | Skeleton Before | Update skeleton before merge. Otherwise, update after.Skeleton must also be provided. |
| object | Skeleton | Skeleton that will be used for the merged mesh.Leave empty if the generated skeleton is OK. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Skeletal Mesh Merge Params |