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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Single Definition RigMapper Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| object | Definition | User defined RigMapper definition |
| boolean | Override From User Data Definitions | Whether should RigMapper definition be overridden with the array of definitions from target skeletal mesh UserDataNOTE: Should not be used if there are multiple single RigMapper ops in the sequence |
| boolean | Copy All Source Curves | Whether to copy all curves over to the target animation instanceNOTE: This setting also applies when exporting retargeted animations.True: all source curves are copied to the target animation instance/assetFalse: only remapped curves are copied on the target animation instance/assetIn general, we should set this to true if the source and target rig are the same,and the RigMapper covers only a subset of the controls, but false otherwise. |
| boolean | Enabled | Enable/disable the entire operation. Disabled ops are skipped entirely and do not run at all. |
| integer | LODThreshold | The maximum LOD that this Op is allowed to run at.For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running.A value of -1 forces the Op to execute at all LOD levels. Default is -1. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | IKRetarget Rig Mapper Op Settings |