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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Single Animation Play Data' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| object | Anim To Play | @todo in the future, we should make this one UObjectand have detail customization to display different thingsThe default sequence to play on this skeletal mesh |
| boolean | Looping | Default setting for looping for SequenceToPlay. This is not current state of looping. |
| boolean | Playing | Default setting for playing for SequenceToPlay. This is not current state of playing. |
| real | Initial Position | Default setting for position of SequenceToPlay to play. |
| real | Play Rate | Default setting for play rate of SequenceToPlay to play. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Single Animation Play Data |