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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Runtime Attribute Value' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| string | Attribute Name | The short attribute name (e.g. "Health"). |
| string | Full Name | The fully-qualified name including the owning set (e.g. "UMyHealthSet.Health"). |
| string | Set Class Name | The name of the AttributeSet class that owns this attribute (e.g. "UMyHealthSet"). |
| real | Base Value | The permanent base value, unaffected by temporary modifiers. |
| real | Current Value | The current value after all active modifiers are applied. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Runtime Attribute Value |