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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Rig Control Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| enum | Animation Type | |
| enum | Value Type | |
| name | Display Name | |
| enum | Primary Axis | the primary axis to use for float controls |
| struct | Limit Enabled | True if the control has limits. |
| boolean | Draw Limits | True if the limits should be drawn in debug.For this to be enabled you need to have at least one min and max limit turned on. |
| struct | Minimum Value | The minimum limit of the control's value |
| struct | Maximum Value | The maximum limit of the control's value |
| boolean | Shape Visible | Set to true if the shape is currently visible in 3d |
| enum | Shape Visibility | Defines how the shape visibility should be changed |
| name | Shape Name | This is optional UI setting - this doesn't mean this is always used, but it is optional for manipulation layer to use this |
| linearcolor | Shape Color | |
| boolean | Is Transient Control | If the control is transient and only visible in the control rig editor |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Rig Control Settings |