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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Relative Base Info' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| object | Movement Base | Component we are moving relative to |
| name | Bone Name | Bone name on component, for skeletal meshes. NAME_None if not a skeletal mesh or if bone is invalid. |
| vector | Location | Last captured worldspace location of MovementBase / Bone |
| struct | Rotation | Last captured worldspace orientation of MovementBase / Bone |
| vector | Contact Local Position | Last captured location of the tethering point where the Mover actor is "attached", relative to the base. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Relative Base Info |