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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Primary Asset Id' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Primary Asset Type | An FName describing the logical type of this object, usually the name of a base UClass. For example, any Blueprint derived from APawn will have a Primary Asset Type of "Pawn"."PrimaryAssetType:PrimaryAssetName" should form a unique name across your project. |
| name | Primary Asset Name | An FName describing this asset. This is usually the short name of the object, but could be a full asset path for things like maps, or objects with GetPrimaryId() overridden."PrimaryAssetType:PrimaryAssetName" should form a unique name across your project. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Primary Asset Id |