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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Physics Control Target' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| vector | Target Position | The target position of the child body, relative to the parent body |
| vector | Target Velocity | The target velocity of the child body, relative to the parent body |
| rotator | Target Orientation | The target orientation of the child body, relative to the parent body |
| vector | Target Angular Velocity | The target angular velocity (revolutions per second) of the child body, relative to the parent body |
| boolean | Apply Control Point To Target | Whether to use the ControlPoint as an offset for the target transform, as well as thephysical body. If true then the target TM is treated as a target transform for the actualobject, though the control is still applied through the control point (which is at thecenter of mass by default). If false then it is treated as a target transform for thecontrol point on the object. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Physics Control Target |