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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Physics Control Limb Setup Data' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| name | Limb Name | The name of the limb that this will be used to create |
| name | Start Bone | Normally the root-most bone of the limb (e.g. left clavicle when defining the left arm) - so the limb will contain children of this bone (plus this bone itself). |
| boolean | Include Parent Bone | Whether or not to include the parent of the start bone. This is intended to be used for limbs like the spine, where you would set StartBone = spine_01 but also expect to include the pelvis (parent* of spine_01) in the spine limb. |
| boolean | Create World Space Controls | Whether to create-world space controls for this limb |
| boolean | Create Parent Space Controls | Whether to create parent-space controls for this limb |
| boolean | Create Body Modifiers | Whether to create body modifiers for this limb |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Physics Control Limb Setup Data |