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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Physical Animation Data' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Is Local Simulation | Whether the drive targets are in world space or local |
| real | Orientation Strength | The strength used to correct orientation error |
| real | Angular Velocity Strength | The strength used to correct angular velocity error |
| real | Position Strength | The strength used to correct linear position error. Only used for non-local simulation |
| real | Velocity Strength | The strength used to correct linear velocity error. Only used for non-local simulation |
| real | Max Linear Force | The max force used to correct linear errors |
| real | Max Angular Force | The max force used to correct angular errors |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Physical Animation Data |