Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Movie Pipeline Post Process Pass' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Enabled | Additional passes add a significant amount of render time. May produce multiple output files if using Screen Percentage. |
| string | Name | An optional name which which will identify this material in the file name. For MRQ, the material name will be included in the {render_pass}token. For Movie Render Graph, the material name will be used in {renderer_sub_name}. If a name is not specified here, the full name of the materialwill be used in these tokens instead. |
| softobject | Material | Material should be set to Post Process domain, and Blendable Location = After Tonemapping.This will need bDisableMultisampleEffects enabled for pixels to line up(ie : no DoF, MotionBlur, TAA) |
| boolean | Use High Precision (32-bit) Output | Request output to be 32-bit, usually for data exports. Note that scene color precision is still defined by r.SceneColorFormat. |
| boolean | Use Lossless Compression | Whether this pass should use lossless compression in formats that support it. Should usually be turned on for passes that need a highlyaccurate representation of the data (eg, depth). |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Movie Pipeline Post Process Pass |